Yep! It took a while to get implemented, but finally, with a bit of help from a tutorial on serverside highscores and alot of help from a couple of friends as well as the admin who is in charge of hosting my game… Yay, its finally up and working πŸ™‚

Also did a bunch of updates on maps and finetuned a few mechanics on the game.

So knock yourselves out, play the game and set a few records and put your name on the highscore list for all to see! ;D

Enjoy!

Hi All,

Just got home from an extended weekend holiday… Brought my laptop and managed to get in a bit of production-time… Not going to make a big blogpost, but I did upload the work that I did on the holiday πŸ™‚

Added a new level, a whole new menu system… the ability to press ESC during a level to access the menu… and stuff πŸ˜›

beware the red cloud on the 6th level.. it will suck the ball towards its center and kill it πŸ˜‰

Also, dont forget to check out my game at wooglie and vote positive please πŸ™‚

http://www.wooglie.com/playgame.php?gameID=243

Hi All,

Today my game, Bump n Drop, was accepted by http://www.wooglie.com and now shows in the ‘In Development’ category on their website.

Hopefully this will allow me to reach a wider audience and get some much needed feedback as well πŸ™‚

go here to play the game at Wooglie and support me by voting a + in the top right corner πŸ™‚

http://www.wooglie.com/playgame.php?gameID=243

also, check out the latest version πŸ˜‰

I’ve added a brand spanking new combo system that rewards you for bumping into things rapidly in a short amount of time πŸ™‚

and completely overhauled the graphics on some of the orbs, making them use shader 2.0 (geforceFX 7 cards and newer… so roughly, anything that is newer than 5 years old) and i think they look very smexy now πŸ˜‰

and brand new sound effects have been added too… I bought a sound pack over at http://www.thegamecreators.com/ let me know what you think of the new updated sound effects, good or bad ? πŸ™‚

Screenshot of the new graphics follows shortly! But i am impatient, so for now… just go play it and see for yourself!! πŸ™‚

Not much of a blogpost, and most of these changes you’ve most likely already experienced first hand inside the game, as I have been working on the version 0.32 for the last week or so πŸ˜‰ Anyways, better late than never, here are the patch notes and changes and upgrades for Bump n Drop version 0.32 πŸ™‚

Β Enjoy!

Β 

Patch Notes:

v. 0.32

  • Sound added when ball drops out of the playing field.
  • Sound added when level is cleared.
  • First hostile/Semi-Hostile object added.. The Claw! Which actually looks more like a LEGO hand at the moment πŸ˜‰
  • Extra Life awarded when the ball hits the Free-Ball Bat at the bottom, and the player receives a free re-throw, rather than bouncing the ball again.
  • Particle effect added to the Prismatics (Ooooh Shiny!!!)
  • Particle effect added to the player/ball, it is now golden and looks fairy-dust…ish with a shimmering trail following the ball πŸ˜‰
  • Updated the appearance of the Super Bouncer, they are now shaded and look more spherical.
  • Zoomer Bouncers have had their colour changed to orange (they are the ones that move horizontally) and add +500 points when hit.
  • Floating Score text has been added. Whenever you score points on bouncing into objects, the game will display a floating score text that fades away after 1 second.
  • Pause Button added to the game, it is currently assigned to the ‘P’ key.

v.0.32 BUGS

  • Sometimes when the Zoomer Bouncer gets hit by the ball when it is close to an object, it will expand and get stuck in the object. Leaving it unable to move until the object is removed.

Β 

  • If the ball gets stuck while bouncing on a Super Bouncer, it can sometimes get thrown out or inwards in relation to the playfield, effectively launching it outside the playing area, thus causing a lost life.