Author Archive for Eli Solowej

29
Oct
11

personality test

I am in the process of signing up for an online class on game development by the WalkerBoyStudio at www.walkerboystudio.com

One of the steps for it involves taking a personality test (and answering truthfully, of course ;) ) so I figured I would post the result here :)


INFP – “Questor”. High capacity for caring. Calm and pleasant face to the world. High sense of honor derived from internal values. 4.4% of total population.

Introverted (I) 55.26% Extroverted (E) 44.74%
Intuitive (N) 67.57% Sensing (S) 32.43%
Feeling (F) 52.5% Thinking (T) 47.5%
Perceiving (P) 72.73% Judging (J) 27.27%

Take Free Myers-Briggs Personality Test

21
Oct
11

Muammar Gaddafi is dead and it made me think of this chaplin speech

The media is constantly bombarding me with horrible images of a dead man…
all while they are complaining about how little girls shouldnt be playing with a tattooed barbiegirl…
and companies are selling wartoys for kids…
It’s sickening and somewhat confusing.

Charlie Chaplin spoke the truth 70 odd years ago… that much I know!

20
Oct
11

3d modelling its way harder than it looks!

at least thats what i think :P

been spending the past week’s vacation by learning the basics of Blender3d and figuring out fancy stuff like UV mapping and baking normal maps and all kinds of stuff that I never thought I would learn :P

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12
Sep
11

something different… brown & gammon blow my mind

Yeah, not exactly game related… but damn! this track definetely blew my mind! Im lovin’ it, and its not even released yet! darnit! ;D

 

Very much looking forward to Brown & Gammon’s release of “Blow my mind” , it should be out sometime in October if we’re lucky :)

 

 

Enjoy! (just ignore the radio ads in the middle of the song… this shit is so good it will blow your mind EVEN with the ads :P )

 

oh… and game related news coming very soon! I promise ;)

28
Aug
11

new retro pixel graphics for Twitch Defense

yay, new blogpost and it hasnt even been a full year yet?! Holy crap, something fishy is afoot! … err… jokes aside, I’ve just been feeling very productive lately, and here is the picture to show it :)

the new retro style graphics for Twitch Defense

Twitch Defense has really changed a lot visually in the past few days… I decided to go for a sort of modern graphics meets retro style… not really sure how to describe it… I made the sprites in a regular Pixel art style, 16 by 16 pixels, and then applied a few layer styles in photoshop to give it that sort of glowy look to it.

All in all i think it suits the game quite well, let me know what you think ? and give the game a go as well! Wont be long before I can start adding more varied enemies and a couple of new powerups :)

23
Aug
11

progress update on my stencyl game

yep! Twitch Defense has an upgrade button at last :)

currently you can access the upgrade system after you’ve played through the game (aka died… as there is currently no win criteria.. but i am considering making it so that you can select between Infinite Mode and 60 Second mode. But ill see about that :)

remember, its still an early work in progress, but im working on it on a daily basis… when rl doesnt butt in :P

to those curious, it was made with StencylWorks, a pretty easy to use, yet advanced flash game creation program :)

please post comments and let me know what you think about Twitch Defense in its current form… and also, I am very much interested in hearing what ideas on game design you might have :)

21
Aug
11

embedding test for twitch defense

yeah… what the title says ;)

 

I want to try embedding a flash game in the blog.

 

 
http://www.stencyl.com/game/embed/6462

but darnit… iframe tags dont seem to work for me… ah well :P leaving the blog post up anyways :) Enjoy!

21
Aug
11

Twitch Defense … now more gamelike :P

added a bunch of new graphics and sound effects to Twitch Defense… tweaked the values on the Bonus Object, and i am currently working on adding in an upgrade system that allows you to remove and add bonuses to your player…

for example: removing some of the negatives from shooting bonus objects…

increasing the combo value when bumping into bonus objects

faster bullets

more bullets (currently 1 is the max)

more health in the form of a shield that can take 1 or more hits, depending on upgrade level.

check it out at http://www.stencyl.com/game/play/6462 and remember, its still a work in progress demo :)

17
Aug
11

learning to use StencylWorks

I’ve started work on a mini/prototype game and reached a point now with Stencyl where I am actually able to put together a semi-decent gameplay prototype in less than a day :)

Its pretty neat being able to whip up a couple of placeholder graphics in photoshop and filterforge, and then put it all together in Stencyl to test out the basics of the gameplay and mechanics for a game idea. I highly recommend trying out Stencyl for prototyping if you’re looking for something to help speed up the process for when you’re making proof of concept for a client or what not :)

Twitch Defense (super early work in progress demo)

You control the object at the center of the screen, and your goal is to survive for as long as possible. Shoot the incoming red enemies by pressing the arrow keys in the direction of the enemies.

Dont shoot the green bonus objects, that will give you a negative score… but letting the bonus object hit you, will grant you a big positive score.

I plan on adding an upgrade menu that allows the player to unlock and upgrade new bonuses and features as they play the game more.

07
Aug
11

new game on the block

hi all, long time no post… same old, same old :P

 

http://www.kongregate.com/games/Mushizo/invader-avoider

is my latest game, which… really isnt much of a game, but more of a test in using one of the best/fastest/free’est game development tools out there… www.stencyl.com :)

I was at the annual obligatory (aka, you must attend, or you’ll be fired!) Summer Camp with my work… 5 days of no interwebz, getting paid 10 hours for a 24 hour workday… surrounded by screaming hyperactive kids that have been injected with ridiculously high amounts of sugar in every fucking meal! (thanks boss, you really know how to feed kids properly… but thats an entirely different story :P )

 

Anyways… im stuck at this thing… brought my laptop… and decided to make a little game to kill time during the extremely late hours of the night (seemingly my only moment of solitude/freedom on the entire trip… is when everyone is asleep and im not :) )

 

it took about 1½-2 hours or so… and then a few more hours here and there to tweak the gameplay (if you can call it that… )

Its basically a super simple avoidance game where you control the character with the arrow keys, avoid the randomly flying red alien heads while trying to manouver over and pick up the hastily scribbled powerup icon to boost your score :)

 

In other news… I am now kind of torn between the ease and flash… (and the potential for iPhone game development on a PC platform for a price) of  www.stencyl.com  …

and the super power, 3d and 2d capabilities, multiplatform (for a price) and huge amounts of SERIOUS users of www.unity3d.com

 

Both programs are great for someone like me, but in the end, i think that  www.stencyl.com  is a better program for me, in my current “level” of game-designer… I’m better at focusing my attention to finishing a super easy , super quick game… and for that, StencylWorks is awesome :)

Dont get me wrong, www.unity3d.com is terrific for that as well, but its somewhat faster to develop with Stencyl, compared to Unity3d… for me.

 

anyways… loads of blah blah this time… check out the game to get a feel for what is possible with Stencyl in a very limited amount of time :)




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